Re: Blessed Nations
First of all, I don't play Fire 9 blessing. That's good for Vans, but I think for Niefelheim Water9,Nature9 is A LOT better. Why? Fire weapons are not needed that much against most of the enemies encountered, since my giants got a pretty good strength. The problem with Niefelheim is the COST. It is true that 8 giants and 2 commanders beat your defence forces, but that was a big part of my army. For starters those 8 giants costed 1200 gold. And as it was mentioned earlier I needed some bad scales to achieve that. Without the beforementioned 9 nature bless my giants tend to be NOT cost effective. First of all, they got only 66 hp. And if I don't give them regenerative powers they tend to die, or get a lot of afflictions. The two commanders had only the purpose of blessing the giants, then keeping up with them, and hoping at least one of them survies the battle.
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In this game I learnt two things about Niefelheim. First of all, the need of two commanders, second the fact that negative luck scale can hurt A LOT. It is a lot more annoying then it used to be in Dominions 2. And drain dominion makes my very pricey researchers even less effective, so it will take ages to reach something in magic.
In the pro side, this is the second Dominions 3 game of mine, in the first one I started with an awake SC pretender, and got slaughtered pretty fast. I think the SCs are nerfed a lot. This time I started with an inprisoned one to try it. I was afread of the decision at first, but now it seems it was worth it.
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Kydorias, thanks for accepting my offer, and I'm glad peace was achieved after a missunderstanding. I hope this shows that I am able to make peace, even if my victory is assured . The next year until my pretender will awake will show that I keep my word.
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