Re: Building an imprisoned immobile pretender
Divine Emp 35 points with magic path cost of 10, astral start and 4 misc slots. Seems a no brainer.
Imprisoned, Turmoil 1, sloth 1, Misfortune 1, Drain 2, Cold 1
Income -14, Random +10 Good -13, Rp -1
Astral 9, Water 9, Dom 8
Best I would do for Mid Ermor.
Bless: Def +4, Quickness, Mr +3, Twist of fate, +2 morale
Vestal 20g 3
Ethereal, stealthy
Att Skill 16
Mr 19
Defense 20
Move 3/24
160g per turn is easy even in the beginning. They do cross the battle field very fast. However you have to hold them for the blessings and I would advise multiple Thaumaturgs or Grand Thaumaturgs to get everyone blessed.
It takes some doing but when they get moving they do seem very effective.
|