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Old November 10th, 2006, 10:44 PM

Forrest Forrest is offline
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Default Re: Building an imprisoned immobile pretender

Divine Emp 35 points with magic path cost of 10, astral start and 4 misc slots. Seems a no brainer.

Imprisoned, Turmoil 1, sloth 1, Misfortune 1, Drain 2, Cold 1

Income -14, Random +10 Good -13, Rp -1

Astral 9, Water 9, Dom 8

Best I would do for Mid Ermor.

Bless: Def +4, Quickness, Mr +3, Twist of fate, +2 morale

Vestal 20g 3

Ethereal, stealthy

Att Skill 16
Mr 19
Defense 20
Move 3/24

160g per turn is easy even in the beginning. They do cross the battle field very fast. However you have to hold them for the blessings and I would advise multiple Thaumaturgs or Grand Thaumaturgs to get everyone blessed.

It takes some doing but when they get moving they do seem very effective.
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