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Old November 18th, 2006, 07:45 AM
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Default Re: Nation builds to smash EA Heims in teh phace.

Quote:
Foodstamp said:
Ironhawk, I apologize, I don't mean the beta testers did not do a good job, I just figured the double income was a last minute addition because it has such a huge impact on the game and it looks like the units were not balanced to compensate.
I understand that the income change wasn't tested any more than the income change of DomII. The terrain change made everything different, and there was much less gold around. The game went to a direction the developers hadn't intended (towards SCs). For the third game, further changes were made.

Unit balance is pretty good. There are few offenders, yes, but it's usually more about RESOURCE, not gold, costs. And even more often it's about the special abilities (Strength of the Spring vs Glamour).

I'm not sure how much I can say, but Awakening mechanic was changed, several times. And consensus was VERY rare. Some of the opinions expressed in the old threads might have changed since, after we've become more familiar with the game. Since I've started spending time on #dominions IRC channel, I've found out that many balance discussions take place, and have taken place, that are barely mentioned here in the forums.

IMO, the developers DO play Dominions, and don't play it any less than majority of the Dominions users (although perhaps less than the majority of the forum-goes here) - but they don't play blitzes, where balance problems are QUICKLY noticed, OFTEN mentioned. If it takes two games to understand that there's a balance problem, it will take at least a couple of moths of normal play.
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