Quote:
Teraswaerto said:
Just had some bad experiences with Dom2 games that with 2-3 turns a week that just took so long to progress the players lost interest.
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I think consistency of hosting is as important, if not more so, than frequency for maintaining interest. It seems that most games run into trouble when hosting is delayed indefinitely when a player drops out, we try to find a substitute, etc. If I have to repeatedly check for a new turn for a week or more after the last scheduled host, I find myself much less interested in the game when it finally resumes. On the other hand, if a game is scheduled to host only once every few days, and consistently follows that routine, I have no problem keeping my interest level up. It is a big boon to have longer times between hosts in late stages of the game, as turns take longer and longer to complete.