|
|
|
 |

November 21st, 2006, 11:23 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: YC
Quote:
Teraswaerto said:
Just had some bad experiences with Dom2 games that with 2-3 turns a week that just took so long to progress the players lost interest.
|
I think consistency of hosting is as important, if not more so, than frequency for maintaining interest. It seems that most games run into trouble when hosting is delayed indefinitely when a player drops out, we try to find a substitute, etc. If I have to repeatedly check for a new turn for a week or more after the last scheduled host, I find myself much less interested in the game when it finally resumes. On the other hand, if a game is scheduled to host only once every few days, and consistently follows that routine, I have no problem keeping my interest level up. It is a big boon to have longer times between hosts in late stages of the game, as turns take longer and longer to complete.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

November 22nd, 2006, 12:01 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Turn 12
Turn 12 is out.
Deadline is Thursday at 9pm Boston time.
Pasha
|

November 22nd, 2006, 03:24 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Turn 12
PashaDawg due to late diplomatic talks had to send a new turn 13 in, please delete the previous one, sorry for the bother.
Atlantis.
|

November 22nd, 2006, 07:43 PM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: Turn 12
No problem!
|

November 23rd, 2006, 10:52 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Delay
Hi All:
I received a message from a player that he is going to be away until Monday. Unfortunately, he did not play his turn before leaving. I think the player is new and did not intend to hold up the game. So, I will put the game on hold until Monday night.
In the future, all players are requested to seek substitute players when they cannot play for extended periods. That way everyone else is not forced to wait.
Thanks.
Pasha
|

November 23rd, 2006, 03:43 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Delay
Given that I've had a stale, and that the player obviously _could_ have sent his turn in with the note saying that he was away until Monday, I don't see why it should be held up on his account. Not to mention that the player could/should obviously have brought up his holiday schedule somewhat more in advance.
After all, to quote Reverend Zombie, "I think consistency of hosting is as important, if not more so, than frequency for maintaining interest.".
__________________
Wormwood and wine, and the bitter taste of ashes.
|

November 23rd, 2006, 03:47 PM
|
 |
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Delay
I agree with Cainehill. Stales happen, the game must go on.
*edit*
Trying to be humorous here, the game must go on is not a demand. 
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|

November 23rd, 2006, 06:32 PM
|
Sergeant
|
|
Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Delay
I agree with Cainehill.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|