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Old May 25th, 2002, 02:38 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Regarding the R2s, I wanted to add a short term boost to movement, as occurred in the "trench run" on the death star (Episode iv I guess).

Do you not like the movement as combat movement, or is there too much combat movement added?

Unfortunately combat movement bonuses are not stackable, so I made the R2s to put out a significant amount of movement points to make up for the fact that afterburners would have no additional affect.

Quote:
I was planning to add droidfighters with the Trade Federation techs.
Good! Are you going to make a fighter class that has no cockpit and/or life support requirement, or go the fighter sized master computer route?
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