Regarding the R2s, I wanted to add a short term boost to movement, as occurred in the "trench run" on the death star (Episode iv I guess).
Do you not like the movement as combat movement, or is there too much combat movement added?
Unfortunately combat movement bonuses are not stackable, so I made the R2s to put out a significant amount of movement points to make up for the fact that afterburners would have no additional affect.
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I was planning to add droidfighters with the Trade Federation techs.
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Good! Are you going to make a fighter class that has no cockpit and/or life support requirement, or go the fighter sized master computer route?