Re: Star Wars Mod - II (Sci-Fi Xover Mod)
You can only build the 'movie' X-Wings if you increase their size from 19 to 20 kt. Unless you consider that one launcher component represents the fighter's twin launchers (I hadn't thought of that).
I realise that changing fighter structure will lead to all kinds of issues with AFLs, PDCs and so on; but you won't get the 'one shot from another fighter and you're dead' effect the way things are right now. What if you increase fighter LC V damage from 3 to 4 points ? That could also work.
On the movement scale, I was aiming for 10 MGLT = 1 strategic move. I think your scale is better, on my scale fighters would be too slow in combat when compared to SW capital ships.
I think I've read about interdictors in this thread, IIRC at the time the best solution seemed to be to make them warp point closers.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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