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Old November 1st, 2002, 11:00 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You can only build the 'movie' X-Wings if you increase their size from 19 to 20 kt. Unless you consider that one launcher component represents the fighter's twin launchers (I hadn't thought of that).

I realise that changing fighter structure will lead to all kinds of issues with AFLs, PDCs and so on; but you won't get the 'one shot from another fighter and you're dead' effect the way things are right now. What if you increase fighter LC V damage from 3 to 4 points ? That could also work.

On the movement scale, I was aiming for 10 MGLT = 1 strategic move. I think your scale is better, on my scale fighters would be too slow in combat when compared to SW capital ships.

I think I've read about interdictors in this thread, IIRC at the time the best solution seemed to be to make them warp point closers.
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