Re: AI concept of the \'80ies ... why?
One problem with creating good AI is that humans operate on very high-level concepts. Computers don't understand very high-level concepts. Computers merely do exactly what they're told. You have to struggle hard to make it seem computer produces random numbers, for example.
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I'd prefer something more realistic, and within the reach. I don't have the decades of spare time to wait for someone develop good AI, and someone else design powerful enough and affordable processors.
For a start, let's forbid AI doing obviously stupid moves. The first thing would be forcing AI scales into (-1, 3) range except for races with preferred cold/heat values and bad scale tolerance (Ulm, Pangaea, mid-late Ermor, Abysia, Atlantis(cold) etc)
Very bad scales on ordinary nations can be worth it, but NOT if the nation is controlled by AI. Let's not pretend AI understands consequences of very bad scales. Simply lock it down to (-1, 3).
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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