.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old December 1st, 2006, 11:35 AM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: AI concept of the \'80ies ... why?

One problem with creating good AI is that humans operate on very high-level concepts. Computers don't understand very high-level concepts. Computers merely do exactly what they're told. You have to struggle hard to make it seem computer produces random numbers, for example.
--------
I'd prefer something more realistic, and within the reach. I don't have the decades of spare time to wait for someone develop good AI, and someone else design powerful enough and affordable processors.

For a start, let's forbid AI doing obviously stupid moves. The first thing would be forcing AI scales into (-1, 3) range except for races with preferred cold/heat values and bad scale tolerance (Ulm, Pangaea, mid-late Ermor, Abysia, Atlantis(cold) etc)
Very bad scales on ordinary nations can be worth it, but NOT if the nation is controlled by AI. Let's not pretend AI understands consequences of very bad scales. Simply lock it down to (-1, 3).
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.