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Old December 6th, 2006, 06:54 PM
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Default Re: Suggestions to the devs: improving ME Ulm

Quote:
Stryke11 said:
Or a national spell that perhaps evens out the magic differences. A battlefield wide "anti-magic" or somesuch which would make Ulm troops' martial superiority actually useful. The spell could either lower penetration, cause spells to randomly fail (or small chance to overload/kill the enemy mage), raise cost of spells like a mini drain dominion, or something of that type.

I love Ulm and I play them SP all the time. Don't think I'd MP them, but I'm not very good at MP so I'd probably lose with dual blessed Helheim.
Ulm does have one national battlefield-wide spell. It's called Tempering the Will. It takes an E3 mage (any Master Smith with one of: Earth Boots, Earth Power, gem), doesn't cost any gems, and gives +4 MR to any friendly unit that fails an easy magic resistance roll. Thau 5, though. The chance for spell to have an effect is from 18% (MR 10 (drain dominion) - penetrating bonus of 6 for an easy spell and E3 caster) to 24% (MR 9, or neutral dominion) to 30% (MR 8, Magic dominion). With two-three mages casting the spell, most of your army will get +4 magic resistance.
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