Re: Damage Types?
I wouldn't say the ability to create damage types is completely nerfed, for example I can create custom types with specific effects versus a single component or facility or armor type etc. That's still a decent feature to have.
Anyway have you tried adding damage percents against internals, armor and shield types with the push target damage type? I'm thinking you can make it do 500% damage to internals/shields/armor (approx. regular damage for another weapon) while pushing the target a reasonable range as specified in the damage formula for the weapon.
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