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  #1  
Old December 14th, 2006, 01:13 AM
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Default Re: Damage Types?

I wouldn't say the ability to create damage types is completely nerfed, for example I can create custom types with specific effects versus a single component or facility or armor type etc. That's still a decent feature to have.

Anyway have you tried adding damage percents against internals, armor and shield types with the push target damage type? I'm thinking you can make it do 500% damage to internals/shields/armor (approx. regular damage for another weapon) while pushing the target a reasonable range as specified in the damage formula for the weapon.
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Old December 14th, 2006, 02:24 AM
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Default Re: Damage Types?

I haven't tried, I was just wondering, it is a formula line, I was just wondering what kind of syntax would be usable on that line. Currently the only ones I've seen are the "quoted" variety.
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Old December 14th, 2006, 02:45 AM

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Default Re: Damage Types?

Any syntax that results in a quoted damaged type works. That means you mostly have to use If statements.

Say you have damage types A, B, and C.

1+1 would not be a valid formula. iif(1+1 > 2, "A", "B") would be. That formula would always return damage type B, but you get the idea.

A more useful formula is iif([%Level%] > 5, "A", "B"). That'll make the weapon do damage type A levels 1-5, and B thereafter.
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Old December 14th, 2006, 05:03 AM
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Default Re: Damage Types?

So you are basically saying you can have one or the other in damage types on that given line, not both?

Quote:
I wouldn't say the ability to create damage types is completely nerfed, for example I can create custom types with specific effects versus a single component or facility or armor type etc. That's still a decent feature to have.
Your right, I just didnt really see it that way...yet it would be nice to be able to combine more than one effect at the same time.
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Old December 14th, 2006, 10:20 AM
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Default Re: Damage Types?

Kana, do you recall Shear Planes? I think I just figured out how to make them break tractors.
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Old December 14th, 2006, 01:38 PM

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Default Re: Damage Types?

Right. As far as I can tell, SE5 only allows one damage type to be applied at a time.
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Old December 14th, 2006, 01:43 PM
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Default Re: Damage Types?

Yet again, my simple submunitions suggestion way back when, would have been allowing all this and more...
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