Re: eXperience: the 5h X
1st I didn't mean in my other post that this can be done, only that I thought it could be implemented similiar to what has already been accomplished by the vets/modders in relation to new or modified races. Do to hard code changes in programing this addition would have to use what already is available, therefore we have to come up with ways that could be implemented without hard code changes. Those would have to be done by Aaron to the game itself.
Since new races/traits have been modified already another new race could be possible. As to the randomness or new abilities, we would have to ck with the modders on this as I'm not sure if we could add random factor/s like those that are being discussed.
I think that these ideas would be great additions to the game, IF they could be done without hard coding changes, otherwise it would be up to MM.
I like the ideas of the xenophobic race, I believe something similiar was discussed way back when during the time SJ was designing his P/N mod.
The only problem with having a race in an unattached system would be that it could be defended against, Unless, they could open a wormhole anywhere for any or at least a longer distance. This way you would not know or could guess where they would make their breakout. I like the idea of a race showing up from out system and attacking taking over system. I would suggest that they come in in more then 1 fleet. I would suggest several fleets attacking several different parts of the map and taking over several systems. this could be a random turn situation so you don't know when they would all come in. If only 1 fleet came in, you could mass you ships for 1 huge battle and you would have the advantage. This way your hit in more then one place, which in turn splits up your fleets and you have to decide where to make a stand, you can't defend everywhere at the same time, which would give the enemy time to invade, and begin their own builds, research etc.
just some ideas mac
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just some ideas Mac
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