Re: SE V: Unique Abilities And Ideas
Well, until recently, my troops had a net modifier of -30% to hit because the +100% wasn't working. (I put +100/-100 on them to make fighter weapons inaccurate against ground targets, except for the bombs)
Naturally, all the troops with ammo requirements ran out of ammo before a noticable hit was scored. But with a pile of laser troops zapping away, they eventually get got a hit flare.
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