Re: SE V:  Unique Abilities And Ideas
			 
             
			
		
		
		
		Well, until recently, my troops had a net modifier of -30% to hit because the +100% wasn't working.  (I put +100/-100 on them to make fighter weapons inaccurate against ground targets, except for the bombs) 
 
Naturally, all the troops with ammo requirements ran out of ammo before a noticable hit was scored.  But with a pile of laser troops zapping away, they eventually get got a hit flare. 
		
	
		
		
		
		
		
		
			
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