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Old January 16th, 2007, 05:01 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: [request for help] unique provinces ideas

Quote:
Agrajag said:
I think that when Edi will finish and publish his DB it will be much easier to come up with cool indepts since you wouldn't have to work from memory.

Yes, once the DB is released, I plan to import it in a mysql database, add my own additionnal informations, and start using it like mad. ^_^

Quote:

Especially my lame memory

Oh, and do you want troops as well, or just commanders? Because it could get pretty wierd if your Duke Morco ended up commanding some X tribe warriors :X

I can take any suggestion. Yes currently morco has no specific units, and has to do with the local poptype, but I can easily set the poptype (http://www.dom3minions.com/docs/Dom3_Poptypes.txt , maybe a random poptype beetween 48 an 56 ?)

I can set *anything* that is allowed by map commands, and even add a little random touch if needed.

I can set the population, the poptype, have only the chosen units in the province or keep the normal poptype units, I can put any site or building, any set of commanders/bodyguards/units/items, all I need is for some ideas, as I don't have currently enough time to both program and do the needed research for units,sites,... names or IDs.

I could make a lengendary province, for exemple "Nexus", guarded by several archmages and dragons, with the unique magic site of the same name, maybe a swamp waste "burial of the ancient kings", guarded by C'tis undeads, mummies, and a mighty saurolich, and with the site that allow a death mage to summon mummies, maybe a province with one of the sites with a magic bonus, guarded by some powerful titans or demons, ...

The only thing : those provinces, as they are harder to conquer, should all give the player some bonus (in the base system, all such provinces will have the "manysites" flag, but a specific magic site thematically sound, and more or less powerful depending on the defense would make for a great reward)
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