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January 16th, 2007, 05:01 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: [request for help] unique provinces ideas
Quote:
Agrajag said:
I think that when Edi will finish and publish his DB it will be much easier to come up with cool indepts since you wouldn't have to work from memory.
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Yes, once the DB is released, I plan to import it in a mysql database, add my own additionnal informations, and start using it like mad. ^_^
Quote:
Especially my lame memory 
Oh, and do you want troops as well, or just commanders? Because it could get pretty wierd if your Duke Morco ended up commanding some X tribe warriors :X
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I can take any suggestion. Yes currently morco has no specific units, and has to do with the local poptype, but I can easily set the poptype ( http://www.dom3minions.com/docs/Dom3_Poptypes.txt , maybe a random poptype beetween 48 an 56 ?)
I can set *anything* that is allowed by map commands, and even add a little random touch if needed.
I can set the population, the poptype, have only the chosen units in the province or keep the normal poptype units, I can put any site or building, any set of commanders/bodyguards/units/items, all I need is for some ideas, as I don't have currently enough time to both program and do the needed research for units,sites,... names or IDs.
I could make a lengendary province, for exemple "Nexus", guarded by several archmages and dragons, with the unique magic site of the same name, maybe a swamp waste "burial of the ancient kings", guarded by C'tis undeads, mummies, and a mighty saurolich, and with the site that allow a death mage to summon mummies, maybe a province with one of the sites with a magic bonus, guarded by some powerful titans or demons, ...
The only thing : those provinces, as they are harder to conquer, should all give the player some bonus (in the base system, all such provinces will have the "manysites" flag, but a specific magic site thematically sound, and more or less powerful depending on the defense would make for a great reward)
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January 16th, 2007, 05:04 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
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Re: [request for help] unique provinces ideas
I just had an idea : we cannot add province descriptions that could have made unique province more flavorful, buth I could give each unique province a description and add it to the map description.
That way when you're about to start the game, you would have the list of uniques provinces and their background/description/backstory.
What do you think ?
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January 16th, 2007, 05:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: [request for help] unique provinces ideas
The descripts would need to be pretty short but Ive seen other maps do that without it being too bad. On the other hand, should a randomly improved map tell me ahead of time that "the wondrous wizards academy" is somewhere on the map?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 16th, 2007, 05:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: [request for help] unique provinces ideas
Idea Sparkers
Arent you irritated when you take a province expecting there to be a magic site or something that explains why there were so many xxxxxxx there? Only to find nothing that made sense? This is your chance to create that province. Where SHOULD they be living? WHY are they there? Is there a magic site or structure that they were all drawn to? Or a specific commander with a specific item? Can you create a province that makes sense AND would be an "interesting" surprise to whoever attacks it?
If you could name and build a province specifically selecting units, population type, buildings, monsters, any equipment on the commanders, and any magic sites.
Then what comes to mind for a province built around a
Temple:
or shrine
grove
altar
stonehenge
Forts:
Wizards Tower
Dark Citadel
Jeweled City
Lab:
in the forest
on a lonely mountain
experimental lab in a swamp
Poptype:
raptors
hoburg
crystal amazon
atavi apes
trolls
groups:
paladin
rangers
druids
clerics
thieves
items:
black hearts
whip of command
thunder bow and lightning spear
slave and master matrix
Monsters:
hydra
gorgon
mother of monsters
undead such as ghosts or wights
king of the deep
spiders
living plants
devils
Lists are available at
http://www.Dom3Minions.com/docs
Think what it would be like if we all created just unique province.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2007, 02:45 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: [request for help] unique provinces ideas
I think it would also be a really good idea to go through and do screen captures of all the units in the game as well, for modding purposes. I'm not sure I'm willing to volunteer for such a gigantic task, but maybe if everyone takes one Nation in an age group, with over 50 nations, that'd be a big start. I'd certainly volunteer to take for instance Abyssia EA or whatever. That's what I'm playing now.
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You've sailed off the edge of the map--here there be badgers!
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January 17th, 2007, 05:47 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: [request for help] unique provinces ideas
Quote:
HoneyBadger said:
I think it would also be a really good idea to go through and do screen captures of all the units in the game as well, for modding purposes. I'm not sure I'm willing to volunteer for such a gigantic task, but maybe if everyone takes one Nation in an age group, with over 50 nations, that'd be a big start. I'd certainly volunteer to take for instance Abyssia EA or whatever. That's what I'm playing now.
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Give me a database with all units stats, number and the corresponding images, and I'll make an online tool that will allow to create mods from scratch. ^_^
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January 17th, 2007, 07:46 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: [request for help] unique provinces ideas
So I can make suggestions like this:
No specific land-name
No specific terrain
Bane Lord [Shadow Brand] x2
80 misc. Longdeads
No poptype (or "no soldiers belonging to the local poptype")
Contains the Battlefield magic site
Population - 1000
?
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I'm in the IDF. (So any new reply by me is a very rare event.)
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