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Old January 20th, 2007, 03:45 AM
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Tiger_Reyth Tiger_Reyth is offline
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Default Re: WinSPWW2 Multi-player User Campaigns?

Well of course one thing that would help that effort is to set like a solid and inflexible 2 or 3-day limit on all moves so that if violated the AI automatically takes over.

See I think that macro-level AI is pretty simple and could easily be simulated with some well thought out charts and tables. I mean there's not much to think about, there's not many options. A series of charts and tables controlled by the admin should do it, right?

Secondly there would have to be a pretty low limit on the total number of players to keep the admin workload down...

T_R
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