Re: WinSPWW2 Multi-player User Campaigns?
Well of course one thing that would help that effort is to set like a solid and inflexible 2 or 3-day limit on all moves so that if violated the AI automatically takes over.
See I think that macro-level AI is pretty simple and could easily be simulated with some well thought out charts and tables. I mean there's not much to think about, there's not many options. A series of charts and tables controlled by the admin should do it, right?
Secondly there would have to be a pretty low limit on the total number of players to keep the admin workload down...
T_R
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The Koenigstiger was the most powerful combat tank of World War II combining a powerful and effective gun with armor that was virtually impervious to any Allied tank or anti-tank gun. The result was battlefield history! -- George Parada
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