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Old December 20th, 2001, 07:01 PM
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Default Re: Frustration (balance)

Play balance in games is a must, but sometimes hard to accomplish without many hrs of play time.
Weapons that fire every turn should hit at longer distance but do less damage, Larger weapons that do more damage fire less often, In my opinion, I think the problem is more in the amount of damage done at the various ranges. But you also have to take into consideration the defenses on your enemies ships/planets. They are intended to minimize the amount of damage, therefore defense is also thrown into the equation.

On a side note, has anyone noticed in 1.49 SP play that ftrs usage by the AI has become almost non existant? I mean, I've played a number of games of 1.49 and the AI doesn't seem to use CV's like it use to. I haven't had a major ftr battle with the AI like before (it would have a number o CV's and 30-80+ ftrs in a fleet) The only time I now see ftrs is on the AI planets and usually 5-10. This is a balance question if true. I know changes to ftrs were made but did we go to far and made them basically worthless in SP play? Or is it the same but that I just havn't seen it yet?

just some ideas mac
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just some ideas Mac

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