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December 20th, 2001, 07:01 PM
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Brigadier General
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Re: Frustration (balance)
Play balance in games is a must, but sometimes hard to accomplish without many hrs of play time.
Weapons that fire every turn should hit at longer distance but do less damage, Larger weapons that do more damage fire less often, In my opinion, I think the problem is more in the amount of damage done at the various ranges. But you also have to take into consideration the defenses on your enemies ships/planets. They are intended to minimize the amount of damage, therefore defense is also thrown into the equation.
On a side note, has anyone noticed in 1.49 SP play that ftrs usage by the AI has become almost non existant? I mean, I've played a number of games of 1.49 and the AI doesn't seem to use CV's like it use to. I haven't had a major ftr battle with the AI like before (it would have a number o CV's and 30-80+ ftrs in a fleet) The only time I now see ftrs is on the AI planets and usually 5-10. This is a balance question if true. I know changes to ftrs were made but did we go to far and made them basically worthless in SP play? Or is it the same but that I just havn't seen it yet?
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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December 20th, 2001, 07:07 PM
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Colonel
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Re: Frustration (balance)
quote: Originally posted by mac5732:
On a side note, has anyone noticed in 1.49 SP play that ftrs usage by the AI has become almost non existant? mac
Mac, you are scaring the bejeebers out of me.
I am only on my first game (1.49 patch) but the Chryslonite are throwing carriers by the fleet at me, together with swarms of fighters (cue escort destroyer design).
If this is the position on the 1.49 patch, I really am not sure I wanted to try any Version before that if this one is light on fighters!!
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December 20th, 2001, 07:27 PM
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BANNED USER
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Re: Frustration (balance)
mac5732 ,
I've only played 6 games so far in SE IV, and not to completetion. I have run into CV's with fighters but the planets seem to be defending with Sat's and CAPs. I have even seen PdCs on panets.
[ 20 December 2001: Message edited by: Gryphin ]
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December 20th, 2001, 08:27 PM
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Shrapnel Fanatic
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Re: Frustration (balance)
quote: The APBs and the WMG have identical max ranges as max tech. At max range, the APB is *barely* outdamaged by the wave-motion, while at minimum range the anti-proton beam does much more damage. And you can fit two APBs for every WMG!
I believe that the whole WMG crappiness is due to a copying error from SE3, just like the Shield Regenerator V bug, which was just recently officially fixed.
In SE3, WMG's did 14 damage at range 8, and were size 7 spaces.
In SE4, WMG's do 140 damage, size 70, range 8.
All the other weapons got a similar treatment, BUT, all of the other weapons got about a 2 space range increase, while the WMG was neglected completely.
In P&N, I've given WMGs range 9,10 & 11 at the three levels.
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December 20th, 2001, 08:41 PM
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Brigadier General
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Re: Frustration (balance)
It might be just me, I was so used to fiting off ftrs prior to 1.49, I used to see 100+ ftrs at a time, now its been rare. But I have been tinkering with editing some of the starting races, (not Modding but using original edits) plus those generated by computer, I just wonder if that has something to do with it. Current game have all the nasties except crystals and phong but only seen 1 CV with no ftrs. (16 total races + me),Past turn 1000, game almost won now, no CV's, same in the game prior in regards to CV's and ftrs???? hmmmmm I'll have to see what my next game shows. strange
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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December 20th, 2001, 08:46 PM
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National Security Advisor
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Re: Frustration (balance)
"WMG loses when compared to APB when all the other ship components are same. But if WMG ship has more movement points than APB ship it can stay out of range when it is reloading its weapons."
The problem with that both these ships were going at the maximum speed (non-Propulsion experts) allowed in standard SE4. No way to make the WMG ship faster.. and in my experience at least people tend to make a ship size go as fast as it can go. So the only way would be to stick to Battlecruisers while your opponent goes Dreadnaughts or higher.
Phoenix-D
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December 20th, 2001, 08:49 PM
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Brigadier General
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Re: Frustration (balance)
SJ, I apoligize, I havn't played your P/N yet, but plan to, but on your increase in range for the WMG, is the damage the same at all ranges or less at max distance and more at less?
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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