Re: Swirly Hypnotic Warppoints!
A) Add a "description only" ability to the normal warppoints. (StellarAbilityTypes.txt)
This causes SE to:
B) Make all natural warppoints select randomly from the list of "Unusual := TRUE" warppoints (defined in StellarObjectTypes.txt)
C) By using a variety of "XFile Class Name := " entries across the Unusual warppoint entries, you thus get a variety of warppoint effects.
You will have to generate a new map (which will have the "unusual" warppoints) to see it, of course.
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Things you want:
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