| 
				 Re: Swirly Hypnotic Warppoints! 
 A)  Add a "description only" ability to the normal warppoints.  (StellarAbilityTypes.txt)This causes SE to:
 B)  Make all natural warppoints select randomly from the list of "Unusual                    := TRUE" warppoints (defined in StellarObjectTypes.txt)
 
 C)  By using a variety of "XFile Class Name           := " entries across the Unusual warppoint entries, you thus get a variety of warppoint effects.
 
 
 You will have to generate a new map (which will have the "unusual" warppoints) to see it, of course.
 
				__________________ 
				Things you want: |