Re: Modding Idea List
Mainly it's in the pricing of mages, I've seen. There was _definitely_ a formula followed for it in Dom2, and there is almost certainly one in Dom3 (at least for the base game).
I feel like anything I have to say should be part of a test you should have to take before you're allowed to post a mod. A sample question would be:
1) What should the absolute minimum cost for a mage with a 3 path be? (An alternate form of the question: What is the cheapest mage in Dom3 with a 3 path?)
If you really want my input, I'll oblige you, but I tend towards brutal honesty.
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