Re: Dud nations
I don't see research as Marverni's problem, fairly cheap sacred researchers. Take magic 1 and you're set.
All druids should start with 1 nature, in addition to what they have now, cost stays the same. Not sure if it would really "fix" Marverni but it would be a good change IMO. Druids could then get 3 nature, and they wouldn't have old age.
National spells would be a cool way of helping Marverni.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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