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  #1  
Old April 25th, 2007, 04:51 AM
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Default Re: Dud nations

I don't see research as Marverni's problem, fairly cheap sacred researchers. Take magic 1 and you're set.

All druids should start with 1 nature, in addition to what they have now, cost stays the same. Not sure if it would really "fix" Marverni but it would be a good change IMO. Druids could then get 3 nature, and they wouldn't have old age.

National spells would be a cool way of helping Marverni.
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Old April 25th, 2007, 05:08 AM

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Default Re: Dud nations

If Marverni don't have the early game power they should, one way to fix that is simply to give them a gold boosting site in their capital. It becomes less and less important as the game goes on, but in the initial rush it could help provide a mass of crazed warriors.
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Old April 25th, 2007, 05:49 AM
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Default Re: Dud nations

Would it not be better to simply slash the price of the druids? They're hideously overpriced. For the same basic powers (6 magic, 2 holy), Marignon's grand master costs 270 gold, a difference of 110!
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  #4  
Old April 25th, 2007, 12:02 PM
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Default Re: Dud nations

I just noticed this on the 3.07 page

* Marverni & me Man temples cost 200

Well, that's nice for Marverni! It'll give them a little extra cash towards the druids. With a high dom Fountain of Blood and some sacrificing, they could do a nice dominion push too.
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  #5  
Old April 25th, 2007, 04:24 PM
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Default Re: Dud nations

I think it would be cool to give Marverni the ability to National Summon a "Menhir". A Menhir is a standing-stone, and the Druids were famous for them. They'd put them in places of power, kind of like Stonehenge, except just individual standing stones. If you made these immobile, but with a lot of HP and protection, and then gave them say 2 nature, 2 earth, 2 astral, they'd make great support-units and really help out Marverni's PD. It would be very thematic.

Marverni also worships trees, so-alternatively-maybe you could have "Menhirs" with 2 earth, 2 astral, susceptible to cold 25%, and "Rowans" (the Rowan tree was considered sacred and magical by the Celts, and it's a pretty name that balances well with the word "Menhir".) with 2 nature, 2 astral, susceptible to fire 25%, for sake of variety, additional theme, and interest.

The Celts were also a very large people, and had quite a few giants myths about them, so maybe a few of the high druids descended from giants or firbolgs. Maybe they could have a national summons that calls up one of these ancient giant druids with the same magic as a druid, but better stats and extended lifespan. Or maybe they can use astral magic ("using the power of their ancient stone circle to call up the spirit of one of the long dead giant henge-builders")to call up an undead giant warrior-chief with access to death-magic, so they have a death-magic "in".

Another nice national spell that fits in with Celtic myth would be the ability to summon the "Cauldron of Annwn". This is an enormous, iron witch's cauldron which would be immobile but extremely difficult to destroy-infact it could safely be immortal, once summoned-that would produce Banes, 1 per turn. The Cauldrons themselves would be Construction level 5 and require both Death 4 and Blood 4, 80 blood slaves and 80 death gems each. It'd be really difficult for Marverni to make them, but if they did, they'd be quite powerful.

The Head of Bran the Blessed. This is an immobile hero for Marverni. It's an enormous, undead head (size 6) that can't move but can bite. It's got lots of hit points ofcourse, is sacred, and regenerates, but is also a very skilled magic user: Holy 4, Nature 4, Death 4, and Astral 4. 1 head slot, no misc slots. Makes a really interesting and different hero for Marverni.

Druids had the ability to curse people, according to legend, and their personages-aka their bodies and their lives-were considered very sacred-so maybe Druids have the ability to curse by touch alone-as long as they aren't holding any weapons, and also gain the Death Curse automatically? Double effect if you take blood-bless.

And finally, again since Marverni's very Celtic-themed, how about a high level evocation spell "Gae Bolga" that allows the caster to throw a spinning barbed harpoon with his feet (yes, that's right from Cu Chulain)?
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Old April 25th, 2007, 06:37 PM
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Default Re: Dud nations

http://ulm.illwinter.com/dom3/dom3progress.html
25st april
* Great Boar
* Great Boar of Carnutes
* Iron Boar
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Old April 25th, 2007, 07:02 PM
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Default Re: Dud nations

That is GREAT news!
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Old April 25th, 2007, 07:29 PM
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Default Re: Dud nations

Quote:
Gandalf Parker said:
http://ulm.illwinter.com/dom3/dom3progress.html
25st april
* Great Boar
* Great Boar of Carnutes
* Iron Boar
Great, Marverni has got a boost then, 200gp temples and new units.

Glad that burden of time as been fixed as well...real killer them massive inflictions it did.

No more burden of time/rain of toads to exploit that bug now.
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