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				 Re: Thuggity Thug [efficient thug builds] 
 So what are considered the great non-unique chassis?
 
 For arguments sake - say moderate HP (30+), moderate EQ (const. 6) and moderately expensive (around 60 gems)
 
 Bane Lord - 12 gems, ok HP, undead (no enc, CR), can regen, all slots
 Wraith lord - 40 gems, D3 - soul vortex, can regen, all slots, summons ghosts, no enc
 Sleeper - less HP, less resistences, 10 gems, all slots, can regen
 Golem - mindless, can't regen, S2+skullcap = teleport/slay plus eth, luck, twist, astral shield, no enc, 30 gems, all slots
 
 Beyond the 4 common ones who are considered good?
 By path - does fire have one? Water? Earth? Air? Blood has a few, starting with succubus up to some heliophage/lords/archdevils.
 By nation - any nation specific? Umbral? Jarls? Unfamiliar with Lanka/patala demon summonings, Mict specific blood summons?
 
 Are some of the knights considered worthwhile?  I could see grey knights being worthwhile from the get-go with ethereal.
 
 Any specific heroes that stand out as good base models?
 
 Any worthwhile caster heavy SC's? Either just via buffs or combat magic as well?
 
 Any units that make a great SC with the right prophetize/bless combo?
 
			
			
			
			
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