Re: Battles ending in middle
Any battles..
I have not found good way to balance things, as making units less vulnerable, higher quality or better at rallying, just makes the superman complex worse. (Yes that one infantry squad can advance against an infantry platoon over open field and force the entrenced enemies to rout)
Playing with detection % you get the scout squad that can do that..
Basically only battles that seem difficult against the AI are those where the "magic teleporting troops" appear like in many scenarios where there are suddenly enemy troops in the hex behind my infantry line. (Many of the built in scenarios are really bad at this)
In campaigns the thing is even worse as having that one margnal victory looks so bad compared to the other full victories.
|