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Old June 4th, 2007, 03:52 PM

weby weby is offline
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Default Re: Battles ending in middle

Any battles..

I have not found good way to balance things, as making units less vulnerable, higher quality or better at rallying, just makes the superman complex worse. (Yes that one infantry squad can advance against an infantry platoon over open field and force the entrenced enemies to rout)

Playing with detection % you get the scout squad that can do that..

Basically only battles that seem difficult against the AI are those where the "magic teleporting troops" appear like in many scenarios where there are suddenly enemy troops in the hex behind my infantry line. (Many of the built in scenarios are really bad at this)

In campaigns the thing is even worse as having that one margnal victory looks so bad compared to the other full victories.
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Old June 5th, 2007, 01:07 AM
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PanzerBob PanzerBob is offline
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Default Re: Battles ending in middle

Good day, Weby

I am curious as to what nations you are piting against each other? Also, do you expect in warfare in general that the enemy has to be annihilated in order to be victorious? Are you aware that country specific atributes have been built into the various nations? Please, clarify what it is you expect from the game, after all this is a simulation of warfare between 1930-1946, not Genghis Khan's Horseborne Army in the 11th century, where a head count actually amounted to a stack of heads.

Eternal War(gaming) PanzerBob
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"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
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