Re: Wild Hunt & Ghost Ship Armada too weak?
Agreed, although I think the changes wouldn't necessarily have to be to the spells but to their paths/costs.
By Conj 9 few care if they lose a priest here and there unless they've randomly Thug'd one. Also, by Conj 9 no one is going to waste a slot or extra gems to cast it when there are more appealing globals. Possibly drop down to Con 6, same cost?
Ghost ship isn't that bad really except the high gem cost. Its more of a way to annoy enemies than anything else. Possibly Ench 6 and 40 gems (think 30 is more reasonable for the benefit, but doubt it could go so low). Unless the spell was changed completely to either attack multiple sites per turn (a la Wild/Kindly) I wouldn't see it being that popular to begin with.
IMO there are the game winners
Utterdark
Bounty
Nexus
Burden(?)
Thetis (situational)
The very useful
forge
all the gem producers
GoH
So-So
Morgana
Wrath
Corruption
Riches
Haunted Forest
Fun, yet not really worth it unless situational
All the rest
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