Re: Wild Hunt & Ghost Ship Armada too weak?
			 
             
			
		
		
		
		Agreed, although I think the changes wouldn't necessarily have to be to the spells but to their paths/costs. 
 
By Conj 9 few care if they lose a priest here and there unless they've randomly Thug'd one.  Also, by Conj 9 no one is going to waste a slot or extra gems to cast it when there are more appealing globals. Possibly drop down to Con 6, same cost? 
 
Ghost ship isn't that bad really except the high gem cost.  Its more of a way to annoy enemies than anything else.  Possibly Ench 6 and 40 gems (think 30 is more reasonable for the benefit, but doubt it could go so low).  Unless the spell was changed completely to either attack multiple sites per turn (a la Wild/Kindly) I wouldn't see it being that popular to begin with. 
 
IMO there are the game winners 
Utterdark 
Bounty 
Nexus 
Burden(?) 
Thetis (situational) 
 
The very useful 
forge 
all the gem producers 
GoH 
 
So-So 
Morgana 
Wrath 
Corruption 
Riches 
Haunted Forest 
 
 
Fun, yet not really worth it unless situational 
All the rest 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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