Quote:
MaxWilson said:
Why would Ulm be trying to beat an army of tramplers in the field? I play SP, but my understanding was that there were numerous situations in MP where you have to go up against an army that you can't defeat in the field, and that a critical mass of tramplers is just one of them. I'm thinking of an E9N9 Niefel rush in particular. Is it not typical in that case to fight a delaying action instead, trying to raid around his forces and hit him in the pocket book? Giants and elephant hordes cost lots of upkeep, especially in the critical masses under discussion here. Ulm is ideally suited for this kind of stealthy warfare, and going toe-to-toe seems like a bad plan. It's exactly what the tramplers would want you to do.
Edit: actually, this is exactly how I would handle this situation in SP, so maybe the SP/MP distinction isn't relevant here. It's just that, while I enjoy tactical puzzles in SP, I'm hesitant to suggest that the solutions are relevant to MP.
-Max
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Raiding to avoid confrontation with a superior army is a very powerful tool, but it isn't a cure-all. In the early game, your mages at the capital need to be at least enough deterrent that the enemy doesn't simply beeline right there and take it. With Ulm vs early elephant horde, this usually isn't the case.
What I would like to see for elephants is periodic squad numbers/average morale value independent morale checks. If whenever an elephant hit it had a chance to trigger such a morale check for the whole squad, that would greatly reduce the incentive for giant mega-squads. It could be an ability like any other (called panic or something) and could probably be thematic with some other units too.