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  #1  
Old July 9th, 2007, 03:39 PM

quantum_mechani quantum_mechani is offline
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Default Re: Qm said

Quote:
MaxWilson said:
Why would Ulm be trying to beat an army of tramplers in the field? I play SP, but my understanding was that there were numerous situations in MP where you have to go up against an army that you can't defeat in the field, and that a critical mass of tramplers is just one of them. I'm thinking of an E9N9 Niefel rush in particular. Is it not typical in that case to fight a delaying action instead, trying to raid around his forces and hit him in the pocket book? Giants and elephant hordes cost lots of upkeep, especially in the critical masses under discussion here. Ulm is ideally suited for this kind of stealthy warfare, and going toe-to-toe seems like a bad plan. It's exactly what the tramplers would want you to do.

Edit: actually, this is exactly how I would handle this situation in SP, so maybe the SP/MP distinction isn't relevant here. It's just that, while I enjoy tactical puzzles in SP, I'm hesitant to suggest that the solutions are relevant to MP.

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Raiding to avoid confrontation with a superior army is a very powerful tool, but it isn't a cure-all. In the early game, your mages at the capital need to be at least enough deterrent that the enemy doesn't simply beeline right there and take it. With Ulm vs early elephant horde, this usually isn't the case.

What I would like to see for elephants is periodic squad numbers/average morale value independent morale checks. If whenever an elephant hit it had a chance to trigger such a morale check for the whole squad, that would greatly reduce the incentive for giant mega-squads. It could be an ability like any other (called panic or something) and could probably be thematic with some other units too.
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Old July 9th, 2007, 03:44 PM
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Default Re: Qm said

Or make elephants afraid of size 1 units... like Markatas.
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  #3  
Old July 9th, 2007, 03:53 PM
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Default Re: Qm said

I like that. It fits. And it goes with the rock-paper-scissors thing. Make a unit which some think is a waste, useful in breaking what some think is too powerful an option.

I had always thought that the elephants were more susceptable to the rain-of-arrows morale check also. It always seemed as if I had little problem with elephants if I had lots of slingers, so boosting slingers vs elephants might be worth doing also. Or make elephants hate flyers.
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Old July 9th, 2007, 04:09 PM

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Default Re: Qm said

lch said:

Quote:
This seems to present the obvious idea how to "fix" this: Make morale mixing dependent on location of the units. A little like standards, units should be inspired by their comrades in their squad around them and may get morale boost through that, but not if they fight the enemy hordes on their own, while the rest of the squad is far away.

QM said:

Quote:
What I would like to see for elephants is periodic squad numbers/average morale value independent morale checks. If whenever an elephant hit it had a chance to trigger such a morale check for the whole squad, that would greatly reduce the incentive for giant mega-squads. It could be an ability like any other (called panic or something) and could probably be thematic with some other units too.
I really like both of these potential fixes a lot more than morale capping, preventing the mixing of elephants and other units, or even my own suggestion of just raising their gold or resource cost.

Great ideas, guys!
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Old July 9th, 2007, 05:36 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Qm said

How much supply does 50 elephants take, 300? If the effect of starvation was a bit more dramatic than it is right now, you'd have a counter tactic right there.
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Old July 9th, 2007, 05:50 PM
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Default Re: Qm said

If animal leadership were a separate category of leadership, that would solve the problem nicely since you would need specialized commanders to handle the elephants, which means falling behind on research or something else.
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Old July 9th, 2007, 06:00 PM

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Default Re: Qm said

Having animal leadership may unfairly penalize Pangaea however.

Maybe requiring Elephant Handlers to handle elephants would work, and give them a leadership of 10. And it is very thematic as well. The average leader likely would have no clue how to handle them in battle. It would require specialized training.
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Old July 9th, 2007, 06:11 PM
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Default Re: Qm said

Quote:
Lazy_Perfectionist said:
How much supply does 50 elephants take, 300? If the effect of starvation was a bit more dramatic than it is right now, you'd have a counter tactic right there.
I've always found starvation isn't a huge issue for armies on the march. Once you're in the opponent's capital there's always enough supplies, because of the huge population, despite the scales.

Jazzepi
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