Thread: Map Map: Arena
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Old July 25th, 2007, 03:09 AM

Zentar Zentar is offline
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Default Re: Map: Arena

My maps folder is getting filled with Ballbarian maps. These maps work for solo and tournament play since they are as balanced as you can get. This one has plenty of strategic cut-off points. I was about to comment on Ring, and AOM, and then I found Arena. Thank you for them all!

By the way, graphics are nice and appreciated but the strategic value of these maps is what I like best.

Indy's seem too weak even at a 9 max setting. Some (most) people like the rush of rapid expansion through push-over indy's, but it accelerates the game to the point that there isn't much time to actually develop before contact is made with other players. It also puts the slower expanding computer players at a greater disadvantage. This is more of a general comment on the game rather than this map. The Ring map delays a premature contact and sets up an intense struggle in the center.

You have mentioned treasures those who get to certain points first. That reminds me of the Heroes of Might & Magic 3 classic map Crimson and Clover. Players would race to get to the underground treasures and with several players getting there at the same it created exciting situations. Treasures can be obtained by a find (chest) or a drop from killing a SC.

Well enough rambling for now....
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