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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old July 25th, 2007, 03:09 AM

Zentar Zentar is offline
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Default Re: Map: Arena

My maps folder is getting filled with Ballbarian maps. These maps work for solo and tournament play since they are as balanced as you can get. This one has plenty of strategic cut-off points. I was about to comment on Ring, and AOM, and then I found Arena. Thank you for them all!

By the way, graphics are nice and appreciated but the strategic value of these maps is what I like best.

Indy's seem too weak even at a 9 max setting. Some (most) people like the rush of rapid expansion through push-over indy's, but it accelerates the game to the point that there isn't much time to actually develop before contact is made with other players. It also puts the slower expanding computer players at a greater disadvantage. This is more of a general comment on the game rather than this map. The Ring map delays a premature contact and sets up an intense struggle in the center.

You have mentioned treasures those who get to certain points first. That reminds me of the Heroes of Might & Magic 3 classic map Crimson and Clover. Players would race to get to the underground treasures and with several players getting there at the same it created exciting situations. Treasures can be obtained by a find (chest) or a drop from killing a SC.

Well enough rambling for now....
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Old August 21st, 2009, 07:25 AM

Gooles Gooles is offline
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Default Re: Map: Arena

Very slightly altered the map to fit my preference. Figured I'd share. Nothing was changed except for a few lines (description, VP parameters, map file name & image named in .map file). I hope the OP doesn't mind? It's a great map (my favorite), just wasn't fond of the problems that came with VPs and random starting points (and setting starting points would have its own set of problems).

ArenaNoVPs.zip is the Arena map with VPs completely removed from the game.

ArenaVPsetOptional.zip is the Arena map with VPs still in place, but without value with regards to victory unless you set a VP victory condition. This .map also allows you to edit parameters for a VP victory in-game (unlike the original in which all were bound to have 12 VPs to win).
Attached Files
File Type: zip ArenaNoVPs.zip (203.9 KB, 294 views)
File Type: zip ArenaVPsetOptional.zip (204.1 KB, 273 views)
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