Re: Humans. Stomp. *crunch crunch*
I'm currently limited to construction two, and trade.
As I'm waging war against R'lyeh, I'm probably going to prioritize MR and chaff slaughtering abilities.
There are two problems with Chainmail of Displacement and Boots of Quickness, though they'll probably come into play once I start worrying about heavier horrors. If R'lyeh has there way, that won't be long. The Horror Mark spell can't be resisted, right?
First, Chainmail of Displacement- encumbrance of 2 - pretty good for armor, but I'm driving for negative fatigue. My normal spell prep leaves me halfway worn out, and that fatigue makes me vulnerable. I've often had my commander die by falling asleep in the middle of battle. Also has the misfortune of costing ten air gems. I control very little territory in this game, and can't afford it.
Boots of Quickness will help again, once I face heavier horrors. But... they'll also fatigue me twice as fast, too. I'll consider it. But simply using two swords doesn't increase fatigue nearly as much.
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