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August 12th, 2007, 02:04 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Humans. Stomp. *crunch crunch*
I'm currently limited to construction two, and trade.
As I'm waging war against R'lyeh, I'm probably going to prioritize MR and chaff slaughtering abilities.
There are two problems with Chainmail of Displacement and Boots of Quickness, though they'll probably come into play once I start worrying about heavier horrors. If R'lyeh has there way, that won't be long. The Horror Mark spell can't be resisted, right?
First, Chainmail of Displacement- encumbrance of 2 - pretty good for armor, but I'm driving for negative fatigue. My normal spell prep leaves me halfway worn out, and that fatigue makes me vulnerable. I've often had my commander die by falling asleep in the middle of battle. Also has the misfortune of costing ten air gems. I control very little territory in this game, and can't afford it.
Boots of Quickness will help again, once I face heavier horrors. But... they'll also fatigue me twice as fast, too. I'll consider it. But simply using two swords doesn't increase fatigue nearly as much.
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August 12th, 2007, 02:14 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Humans. Stomp. *crunch crunch*
Horror mark and astral geyser most definitely do not check MR.
I hope you get a doom horror next turn
Jazzepi
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August 12th, 2007, 02:50 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Humans. Stomp. *crunch crunch*
LP--
Your magic resistance is more than decent and you've got two the swords. If fatigue is the problem it seems to me you'd be much better going with Boots of the Messenger and Amulet of Resilience. These two items along with starting your script with "Summon Earth Power" shoud make you pretty much fatigue free.
__________________
Power is an illusion...
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