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Old September 10th, 2007, 01:37 AM

Frostmourne27 Frostmourne27 is offline
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Default Re: EA/MA Ermor Late-Game Advice?

Quote:
Rytek said:
Communions with banefire is so much fun. Banefire has a long range, wide area, awesome damage. Add some communion shadow blasting. Summon up some skeleton archers and add some more banefire pain. Make sure to have plenty of undead chaff in from of the skeleton archers to soak the priest banishings. Unload with a round of horror markings and then summon some Lamshanka's. Use plenty of Banes equiped for linebacking in front of your communion armies.
I agree about the banes, (by which I assume you mean wights, the troop version. Banes are commanders, and although they make decent thugs, you proably wont be massing them) although they're hard to mass, but dispute several of your other points:
Banefire is not avialable to ME ermorian national mages, as it needs F1. Banefire archers, likewise, although you don't need amny casters, so a god and some empowerment would probably work. I'm not sure its cost effective, but they are pretty cool anyway.
Both of those are probably decent options for early ermor, however.

As for Lammashtas, I've found them to be pretty unreliable except with mages ordered to cast and the retreat, in which case you don't get the province. Otherwise , in my experiance, one of several things occurs: the Lammashtas kill reverything, frindlies included, The Lammashtas die horribly to a huge enemy army/battle magic/something lethal, or the lammashtas massacre the enemy, only to be brutally murdered by your forces, in which case your army was very likely strong enough to defeat the opposition without recourse to such a dangerous spell.
On the other hand, I'm not
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