Quote:
Xietor said:
I do not think looking at the hall of fame has any value.
1. You would have to know the size of the map. Clams are not going to be a factor in small-medium games.
2. How many water provinces and races were in the game. It is much easier to clam if you are a water race and are not worried about being attacked early in the game.
3. What is the skill level of your opponents both in the game and the ones neighboring you.
4. Diplomacy. It is hard to say race "x" is better than race "y" because if "x" is feared then he may be ganged up on early out of mutual fear by weaker races "a" "b" and "c," allowing race "y" to win the game even though it is not as strong as "x."
So I think input from players the community respects as knowledgeable players is of more value.
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I disagree. If most MP games are not being won by clam-hoarders, we can say that under normal conditions it's not an issue.
If clamming is only an issue on a. large maps b. with clamming water nations c. with player of equal (preumably high) skill d. who nevertheless do not use diplomacy to gang up on the clammer who is "stronger" and would otherwise win, then you are talking about a limited set of circumstances.
The response to a turtling clammer should be to rush (crush?) them, not change the game to eliminate their strategy.