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View Poll Results: Is clam-spamming too powerful?
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Yes, always, the astral gems are too damn good, especailly at the current price!
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4 |
4.55% |
Yes, but only in long games.
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29 |
32.95% |
Yes, but only sometimes, e.g. for patala, who also get easy hammers, or with wish, or alteration sites etc etc.
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5 |
5.68% |
They're about right, and shouldn't be changed.
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29 |
32.95% |
No, their utility is balanced by the research investment/cost in mage time/gem cost or whatever, especially if you want to wish (or other high level spell-spam.)
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16 |
18.18% |
No, they're no longer worth the investment/bother, especailly now tha I need nature/water mages to get them.
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5 |
5.68% |

September 11th, 2007, 02:14 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Poll: Is Clam Hording Too Good?
Quote:
Xietor said:
I do not think looking at the hall of fame has any value.
1. You would have to know the size of the map. Clams are not going to be a factor in small-medium games.
2. How many water provinces and races were in the game. It is much easier to clam if you are a water race and are not worried about being attacked early in the game.
3. What is the skill level of your opponents both in the game and the ones neighboring you.
4. Diplomacy. It is hard to say race "x" is better than race "y" because if "x" is feared then he may be ganged up on early out of mutual fear by weaker races "a" "b" and "c," allowing race "y" to win the game even though it is not as strong as "x."
So I think input from players the community respects as knowledgeable players is of more value.
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I disagree. If most MP games are not being won by clam-hoarders, we can say that under normal conditions it's not an issue.
If clamming is only an issue on a. large maps b. with clamming water nations c. with player of equal (preumably high) skill d. who nevertheless do not use diplomacy to gang up on the clammer who is "stronger" and would otherwise win, then you are talking about a limited set of circumstances.
The response to a turtling clammer should be to rush (crush?) them, not change the game to eliminate their strategy.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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