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Old September 21st, 2007, 03:20 PM
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DrPraetorious DrPraetorious is offline
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Default Re: \"Fixes\" to Ulm

The lack of synergy is, I think, Ulm's big problem.

So Ulm should be given national spells that enable Ulm to force his enemies to fight Ulm in manly combat, with steel and sinew and human know-how, and which buff up his heavily armored troops. More so, I should say, than they do at present.

So -
1) Reinvigoration spells.
2) Haste spells.
3) Spells that enable you to recruit more troops (a national version of Wizard's tower is the only way to do this right now).
4) Spells to prevent fear and magic (already have some of these, but they are not good enough.)
5) Spells to counter (but probably not kill) enemy supercombatants, sacred units and mages. Ideally, the enemy would be somehow robbed of their bonuses, or immobilized, so that your sword-wielding national troops could come in and kill them.

With these five things, Ulm will be able for force her enemies to fight with troops. Ulms troops, which, under the right circumstances, are superior, can fight toe to toe and hopefully prevail.

Tada, Ulm becomes viable as a MP proposition - and it is still your steel and sinews that win the day, not magic, which you use only to level the playing field.
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