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  #1  
Old September 21st, 2007, 03:20 PM
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Default Re: \"Fixes\" to Ulm

The lack of synergy is, I think, Ulm's big problem.

So Ulm should be given national spells that enable Ulm to force his enemies to fight Ulm in manly combat, with steel and sinew and human know-how, and which buff up his heavily armored troops. More so, I should say, than they do at present.

So -
1) Reinvigoration spells.
2) Haste spells.
3) Spells that enable you to recruit more troops (a national version of Wizard's tower is the only way to do this right now).
4) Spells to prevent fear and magic (already have some of these, but they are not good enough.)
5) Spells to counter (but probably not kill) enemy supercombatants, sacred units and mages. Ideally, the enemy would be somehow robbed of their bonuses, or immobilized, so that your sword-wielding national troops could come in and kill them.

With these five things, Ulm will be able for force her enemies to fight with troops. Ulms troops, which, under the right circumstances, are superior, can fight toe to toe and hopefully prevail.

Tada, Ulm becomes viable as a MP proposition - and it is still your steel and sinews that win the day, not magic, which you use only to level the playing field.
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  #2  
Old September 21st, 2007, 03:23 PM
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Default Re: \"Fixes\" to Ulm

Nah, spells aren't thematic with Ulm.

What Ulm needs is some kind of sacred antimagic troop, immune to all elemental attacks and with a magic weapon. Maybe make them lifeless recruitable units?
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Old September 21st, 2007, 03:37 PM
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Default Re: \"Fixes\" to Ulm

I think that this MA Ulm discussion has reached a boiling point; it is scattered along many threads and all have something to say on the issue. This derails threads and makes following the over-all discussion difficult.

I thought this thread was about what is the most powerful nation, not about Ulm?

I can't force you to do so, but I think it would serve the community's best intrests to move this discussion to a single thread;

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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Old September 21st, 2007, 04:39 PM
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Default Re: \"Fixes\" to Ulm

Quote:

What Ulm needs is some kind of sacred antimagic troop, immune to all elemental attacks and with a magic weapon. Maybe make them lifeless recruitable units?

That is exactly what Ulm does *not* need.

Ulm is a nation of men, with human failings (and then some, but that's a distinct question), fighting against hordes of magic wielding demons, evil animated statues and malevolent warlocks, with only steel and sinew, and some magic available in a limited, supporting role. If you give them killer robots, yeah, they might then be a competitive nation - of killer robots.

And thence I will continue in the new thread
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