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Old October 14th, 2007, 05:44 PM

Raapys Raapys is offline
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Default Re: FQM Stellar Object Ability Descriptions

Definitely 'flowery'. Having the explanation behind the occurrence is a big plus.

However, perhaps it could be set in such a format that the exact ability consequences could be easily read? From your example, how about doing something like:

[%ScopeSector%]: Combat sensor +40% - Sector contains gases which fluoresce in engine wakes, improving combat sensor targeting.
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