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View Poll Results: Do you prefer flowery or utilitarian descriptions?
flowery 34 79.07%
utilitarian 9 20.93%
Voters: 43. You may not vote on this poll

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  #1  
Old October 14th, 2007, 05:44 PM

Raapys Raapys is offline
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Default Re: FQM Stellar Object Ability Descriptions

Definitely 'flowery'. Having the explanation behind the occurrence is a big plus.

However, perhaps it could be set in such a format that the exact ability consequences could be easily read? From your example, how about doing something like:

[%ScopeSector%]: Combat sensor +40% - Sector contains gases which fluoresce in engine wakes, improving combat sensor targeting.
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  #2  
Old October 14th, 2007, 07:19 PM

AstralWanderer AstralWanderer is offline
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Default Re: FQM Stellar Object Ability Descriptions

I'd agree with Raapys - flowery (organic or crystalline...) but with the key info at the start.
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  #3  
Old October 14th, 2007, 08:18 PM
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Caduceus Caduceus is offline
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Default Re: FQM Stellar Object Ability Descriptions

Give us flavor! Give us depth! I can ignore text after I have played it a few times.
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  #4  
Old October 16th, 2007, 12:06 PM
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Default Re: FQM Stellar Object Ability Descriptions

I voted Utilitarian. I also like flavour a lot, but those sector descriptions stack up in the top left of the screen, and if they are wordy then they can clutter a large amount of space!

My personal preference would have a terse description, such as:

"[1,4] Asteroids: Require sensor L10"
"[3,2] Storm: Combat sensors disrupted"
"[5,5] Space Port"

This would make the System Properties display less screen intensive but would help assessing the terrain of a system.

Of course that's just my opinion. I've been watching the beta 12 of FQM and I'm liking it a lot! Please keep up the good work.
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