View Single Post
  #6  
Old October 21st, 2007, 02:05 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Abysia, Age and Death: a suggestion

Or give them national spells to compensate.

Personally, I think new national spells are the best way to fiddle with national mechanics in this way.

A national version of wight mage that cost fire gems - and Abysia gets some other unit # out of the deal that is more thematic (and perhaps not undead.) I can't mod this myself, since I can't change what Wight Mage gets on a national basis.
A fire version of Transformation would also work; again, maybe a different list of unit ids. Can't do this either.

Stuff I can mod myself:
* 1 Fire Gem to reduce your age by 5 years, Abysia only. Could have side-effects like T'ien Ch'i internal alchemy.
* Fire-based Mummification. This would only help for units in the HoF.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote