As I said before- the only help on AI pick lists is what is written in the file attachment. Otherwise I would get dragged into micro-detail arguments with folk who half-understand things.
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Yeah, I've noticed the pick lists vary with opponent. A very nice way to deal with certain issues (inf-ATGM's as you noted).
Were I to get truly ambitious is there any limit on how many pick list variations one can build in?
I.E. One each for assault missions vs armor heavy, light, and rare opponents; one for defense vs the same.
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Read the text file, and you will see that force selection is based on OPFOR army ID number. It's section ID Number 1 (one) of the TXT file - opponent file!. And you also have example multiple AI pick list - pick 15 Australia, as an guide. Extra picks lead to extra main control files, as stated in section no 2 (again, see Australian pick file and spreadsheet, compare and contrast with the single AI pick example as required)).
Do
not simply edit the dat files by hand - use the spreadsheet, copy the appropriate entire column of data and paste to the correct dat file, or you will come a cropper!.
As I said no more help, the AI pick list zip file is the only help provided.
Cheers
Andy