Re: Any One Still Playing This Game?
In gratitude for the endless late nights playing SE4, iīll try to analise what most annoy me in the SE5 interface....
First, just to make this clear, iīm pointing what annoy ME, you can agree or disagree with what i say at your hearts content, i donīt think my opinions are the absolute or even right...
Second, iīll address my complaints mainly about the interface, since the "base game" of SE5 is mostly fine in my opinion, just the interface i think is clunky...
Third, this is only a preliminary analisis, iīll add to it as i play along...
so, letīs go:
SEV Interface Analisis - Part 1:
1. Too much clickiness (does this word exists?)!, reduce confirmation dialogs, and, rearrange menus so the player needs less clicks to order what he want... i massively use shortcuts and even in this way i think there is too much clickines in SE5... SE4 was much less clickiness...
2. The ship design screen annoys me a lot... the 3 level ship design is completely useless gameplay wise, and the "ship schematics" also doensīt have any use since gameplay wise components are classified as Armor, External or Internal... i canīt notice the supposed "directional damage" implemented... maybe if you substitute it for only 3 "generic" fields of Armor, Internal and External components it would make more sense, or maybe an interface like SE4 but with 3 fields (Armor, Internal and External) instead of the single one that SE4 have. (iīm making sense?)
3. No problems with the hexagonal grid, but the top-view could be more streamlined... the main problem are the Flags... like a previous poster said...
4. More to come...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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